Forge of Empires if Attackers Withdrawal How Soon Can They Attack Again
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simply information technology is part of the infinite ages then let's wait 3 more infinite ages where it so has 50% but it is function of the space ages so let's wait 3 more space ages where it then has 50% How most for an ability.... "if not bad heart activates against this unit, reflect dorsum the boosted damage" How about for an ability.... "if corking eye activates against this unit, reflect back the boosted damage" attackers volition detest it I was thinking something forth the lines of giving all the new units "Armor 5" (the bonus provided by drummer morale aura, but stronger). The armor would be plenty to absorb a typical keen eye proc in an fifty-fifty fight and be an interesting change to how battles proceeded without being exclusively "anti-peachy middle". i really don't sympathize *groovy eye* mmhhh Last edited: Point being, there's ways to do it, and we aren't in a screwy endless loop of having to increment it's % due to each previous age having it as others in this thread have suggested. Is artillery unit of measurement able to ignore ligtht unit of measurement'south ability (Stealth on Rubbons) in SAJM? i really don't empathize *nifty eye* mmhhh From what I've read here, the only thing I'm looking forrad to is the new expansions, but not the new age. How do nosotros know the AI Cadre is working? In AF and there'south four collections available on condition bar at right of screen... ship returns, collect, nonetheless 4.. re-configure ship and send it out again.. however 4 remaining.. ??? How practise we know the AI Core is working? In AF and in that location'southward 4 collections available on status bar at correct of screen... ship returns, collect, still 4.. re-configure ship and send it out once more.. still 4 remaining.. ??? probably a bug - you lot should contact back up and so they can properly investigate did you reload the game? did reloading the game correct the displayed number? How do we know the AI Core is working? In AF and in that location'due south 4 collections bachelor on condition bar at correct of screen... ship returns, collect, still iv.. re-configure send and send it out again.. still 4 remaining.. ??? Simply tested it and it seems like it does not work anymore. I reported it Quick question... reading all pages of comments, feedback, ideas etc... Does fifty-fifty someone of the inno team, apart from "we are really busy with lots of things" read / comment on this? Does inno consider anything of the feedback as relevant? Will nosotros see changes with the AI GB, every bit this is way way off, did inno even think of enhancing / at least slightly change the game play for the new historic period? Kind of sad to read quite complex relies and ideas of notwithstanding motivated players and so there is... nothing... really naught apart of lame excuses coming in from inno. So is this a dead thread, only done considering "thats what you do", or is this something worth information technology to put thoughts in, assuming information technology might enlighten obvious bored developers to change something later on iii times aforementioned same with other graphics? very disappointing the new age. Just tested it and information technology seems like information technology does not work anymore. I reported it I reported the same issue 5 days agone as the charges are not working on either the Harbour or the Terminal merely have not received any word back on it however. I reported the same upshot 5 days agone as the charges are not working on either the Harbour or the Terminal but have not received any word back on it yet. Distressing, currently we receive fashion more tickets than usual, which is why it takes style longer currently to reply them all Is artillery unit able to ignore ligtht unit of measurement'southward ability (Stealth on Rubbons) in SAJM? While it does ignore their stealth, unfortunately the Cavitation Tanks practise not have Power Shot different the SAV PD so they aren't a dandy pick in most cases. eight Abyssal Gliders are quite effective and the base is unlocked earlier in tech tree but 2 Harpoon Grenadiers and half-dozen Rogues seems the best config. Last edited: Deplorable, currently we receive way more than tickets than usual, which is why it takes fashion longer currently to reply them all No worries, that'southward generally the signal of beta testing anyway. Is artillery unit able to ignore ligtht unit's ability (Stealth on Rubbons) in SAJM? Yeah information technology does ignore stealth It took me about x mins to sort this. Non in Primary city but Infinite port city. Too i can't remeber whish quest but was asking for a military building to be built but was a supply edifice they wanted. Wrong graphics Feedback Infinite Age Jupiter Moon (SAJM)
because they assail offset (aforementioned units) and so become back the damage first
anyhow >> as my friends know that i am testing jupiter >> of course they all want to know WHEN jupiter will become Live ?
10.- 12 April? or later ?
anyhow >> every bit my friends know that i am testing jupiter >> of class they all desire to know WHEN jupiter will get Alive ?
10.- 12 April? or afterward ?
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LOL^^ and there he is
why is there only 1 legendary edifice since the astroid chugalug?
Why a Guild Goods LB?
Why not finally a reasonable legendary edifice again?
AI Core is completely useless for the age.
The units are non really usable.
The only appeal of the new age are the expansions. A existent shame.
The developers did a really bad job there.
Source: https://forum.beta.forgeofempires.com/index.php?threads/space-age-jupiter-moon-sajm.15414/page-16
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